sauronick - 2007-11-25 10:47:43

Combatant

HP: 300+Lv*(40+(CON-20))
MP: INT(300+Lv*(40+(INT-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(DEX/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)


Do gory

Templar

HP: 800+Lv*(40+(CON-20))
MP: INT(300+Lv*(40+(INT-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(STR/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)


Do gory

Attacker

HP: 550+Lv*(40+(CON-20))
MP: INT(550+Lv*(40+(INT-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(STR/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)


Do gory

Gunner

HP: INT(300+Lv*(40+(CON-20)/2))
MP: INT(800+Lv*(40+(INT-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(DEX/2)
Extra Defence: INT(DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)


Do gory

Officiator

HP: INT(300+Lv*(40+(CON-20)/2))
MP: INT(300+Lv*(40+(INT-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(DEX/4)
Extra Defence: INT(DEX/2.25) **
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)


Do gory

Rune Officiator

HP: INT(300+Lv*(40+(CON-20)/2))
MP: 800+Lv*(40+(INT-20))
ATT: INT(STR/2)
Extra Attack: INT(INT/4)
Extra Defence: INT(INT/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)


Do gory

Life Officiator

HP: INT(550+Lv*(40+(CON-20)/2))
MP: 550+Lv*(40+(WIS-20))
ATT: INT(STR/2)
Extra Attack: INT(WIS/4)
Extra Defence: INT(WIS/2+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)


Do gory

Shadow Officiator

HP: INT(800+Lv*(40+(CON-20)/2))
MP: INT(300+Lv*(40+(INT-20)/2+(WIS-20)/2))
ATT: INT(STR/2)+INT(DEX/6)
Extra Attack: INT(DEX/4)
Extra Defence: INT(DEX/2.25) **
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)


Do gory

Legenda

**wartosc przyblizona, powinna wynosic okolo 2.25 ~ 2.3 ; lub (+/-) 3 ~ 5
*INT = Liczba calkowita (zaokraglona w dol), int = Intelligence (Inteligencja)

Ok a teraz przyklad jak obliczyc ilosc procent na trafienie krytyczne u sin'a:

Critical Hit Rate: INT(DEX/5)

Co oznacza ze kazde 5dex (jest to wartosc przyblizona, ktora moze waha sie od 4,xx do 5,xx) daje 1 criticala.
Lub prosciej: critical= twoj dex dzielony przez 5.

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